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Rather than play the game to simply enjoy it and unlocked rewards naturally, these players obsessively ditch the story or any slow-paced immersion and, with achievements list in hand, go about earning each and every achievement/trophy they can in as short a time as possible. They have to be the one to get that high kill count or flag capture, and if you don't let them, they'll sure as hell let you know about it.Now, what players do in their own time is their own business, and far be it from me to say otherwise.

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It can even adversely affect the game's economy, with a flood of high level items becoming worthless.

Unsurprisingly, developers like farmers even less than players.

They say,“give a man a fish, and you feed him for a day.

Teach a man to fish, and you'll feed him for a lifetime".

Many games come with both single and multiplayer, with the solo title having an actual story (well, at least a semblance of one).

If you're the type of person who always wants to see things for themselves and hates to know what's coming, then you go online before you finish said story at your own risk.

Give them a mic, and they'll troll for a lifetime".

It's no revelation that the online world is full of trolls, people who set out to purposely irritate and annoy to get a response.

However, when a player on your team is more concerned with earning a rare achievement in an online game, causing you to lose, that's a different matter.

There's something to be said for not including achievements in online modes, and anyone who's been stuck in a game with players of this type will likely agree.

People in online lobbies often blurt out plot points from the main game, revealing how the story ends, or what happens in a certain missions (such as ), and there are no spoiler tags here.

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